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java.lang.Objectcom.flagstone.transform.button.ButtonSound
public final class ButtonSound
ButtonSound defines the sounds that are played when an event occurs in a button. Sounds are only played for the RollOver, RollOut, Press and Release events.
For each event a SoundInfo
object identifies the sound and controls
how it is played. For events where no sound should be played simply specify a
null value instead of a SoundInfo object.
DefineButton
,
DefineButton2
Constructor Summary | |
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ButtonSound(ButtonSound object)
Creates and initialises a ButtonSound object using the values copied from another ButtonSound object. |
|
ButtonSound(int uid,
Event eventCode,
SoundInfo aSound)
Creates a ButtonSound object that defines the sound played for a single button event. |
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ButtonSound(SWFDecoder coder)
Creates and initialises a ButtonSound object using values encoded in the Flash binary format. |
Method Summary | |
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ButtonSound |
copy()
Creates a complete copy of this object. |
void |
encode(SWFEncoder coder,
Context context)
Encode an object to the Flash binary format. |
int |
getIdentifier()
Get the unique identifier of the button that this object applies to. |
SoundInfo |
getSoundInfo(Event event)
Returns the SoundInfo object for the specified event. |
int |
prepareToEncode(Context context)
Prepare an object for encoding, returning the expected size of an object when it is encoded. |
void |
setIdentifier(int uid)
Sets the identifier of the button that this object applies to. |
void |
setSoundInfo(Event event,
SoundInfo info)
Sets the SoundInfo object for the specified button event. |
String |
toString()
|
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ButtonSound(SWFDecoder coder) throws IOException
coder
- an SWFDecoder object that contains the encoded Flash data.
IOException
- if an error occurs while decoding the data.public ButtonSound(int uid, Event eventCode, SoundInfo aSound)
uid
- the unique identifier of the DefineButton or DefineButton2
object that defines the button. Must be in the range 1..65535.eventCode
- the event that identifies when the sound id played, must be
either Event.EventType.rollOver,
Event.EventType.rollOut, Event.EventType.press or
Event.EventType.release.aSound
- an SoundInfo object that identifies a sound and controls how
it is played.public ButtonSound(ButtonSound object)
object
- a ButtonSound object from which the values will be
copied.Method Detail |
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public int getIdentifier()
public SoundInfo getSoundInfo(Event event)
event
- The button event, must be one of Event.ROLL_OVER,
Event.ROLL_OUT, Event.PRESS, Event.RELEASE.
public void setIdentifier(int uid)
uid
- the unique identifier of the button which this object applies
to. Must be in the range 1..65535.public void setSoundInfo(Event event, SoundInfo info)
event
- the code representing the button event, must be either
Event.EventType.RollOver, Event.EventType.RollOut,
Event.EventType.Press or Event.EventType.Release.info
- an SoundInfo object that identifies and controls how the sound
is played.public ButtonSound copy()
copy
in interface Copyable<MovieTag>
public String toString()
toString
in class Object
public int prepareToEncode(Context context)
prepareToEncode
in interface SWFEncodeable
context
- an Context that allows information to be passed between
objects to control how they are initialised for encoding.
public void encode(SWFEncoder coder, Context context) throws IOException
encode
in interface SWFEncodeable
coder
- an SWFEncoder object.context
- an Context that allows information to be passed between
objects to control how they are initialised for encoding.
IOException
- if an error occurs while encoding the object.
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