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See:
Description
| Class Summary | |
|---|---|
| AlignmentZone | AlignmentZone defines a bounding box that is used by the advanced text rendering engine in the Flash Player to snap glyphs to the nearest pixel. |
| DefineFont | DefineFont defines the glyphs that are drawn when text characters are rendered in a particular font. |
| DefineFont2 | DefineFont2 defines the shapes and layout of the glyphs used in a font. |
| DefineFont3 | DefineFont3 provides the same functionality as DefineFont2 but the coordinates are expressed at 20 times the resolution, i.e. |
| DefineFont4 | DefineFont4 is used to pass OpenType font data directly to the text rendering engine added in Flash Player 10. |
| FontAlignment | FontAlignment provides the alignment information for the glyphs in a font. |
| FontInfo | FontInfo defines the name and face of a font and maps the codes for a given character set to the glyphs that are drawn to represent each character. |
| FontInfo2 | FontInfo2 is an updated version of FontInfo with support for spoken languages for improving line breaks when displaying text. |
| FontName | FontName is used to hold the name and copyright information for a font. |
| GlyphAlignment | GlyphAlignment holds the alignment zones for a font glyph. |
| Kerning | Kerning is used to fine-tune the spacing between specific pairs of characters to make them visually more appealing. |
| Enum Summary | |
|---|---|
| CharacterFormat | CharacterFormat is used to identify the encoding used for characters in strings and font definitions. |
| FontAlignment.StrokeWidth | StrokeWidth is used to provide hints about the thickness of the line used for rendering glyphs in a font. |
The font package contains all the classes for encoding and decoding the data structures that represent the different font definitions and that are found in a Flash file.
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