Uses of Interface
com.flagstone.transform.action.Action

Packages that use Action
com.flagstone.transform Transform SWF is an API for reading and writing Flash files. 
com.flagstone.transform.action The action package contains all the classes used to represent the different actions in a Flash file (currently ActionScript 3 is not supported). 
com.flagstone.transform.button The button package contains all the classes for encoding and decoding the data structures that represent buttons in a Flash file. 
com.flagstone.transform.coder The coder package contains the classes that perform the reading and writing of the binary data in a Flash file. 
com.flagstone.transform.movieclip The movieclip package contains all the classes for encoding and decoding the data structures that represent the different types of sprite that are found in a Flash file. 
com.flagstone.transform.util.movie The movie package contains convenience classes that can be used to organise the timelines and frames when generating a movie. 
 

Uses of Action in com.flagstone.transform
 

Classes in com.flagstone.transform that implement Action
 class EventHandler
           EventHandler is used to define the actions that a movie clip or button will execute in response to a particular event.
 

Methods in com.flagstone.transform that return types with arguments of type Action
 List<Action> EventHandler.getActions()
          Get the list of actions that are executed by the movie clip.
 List<Action> DoAction.getActions()
          Returns the list of actions that are executed when the frame is displayed.
 

Methods in com.flagstone.transform with parameters of type Action
 EventHandler EventHandler.add(Action anAction)
          Adds an action to the list of actions.
 DoAction DoAction.add(Action anAction)
          Adds the action object to the list of actions.
 

Method parameters in com.flagstone.transform with type arguments of type Action
 void EventHandler.setActions(List<Action> list)
          Sets the list of actions that are executed by the handler in response to specified event(s).
 void DoAction.setActions(List<Action> list)
          Set the list of actions that will be executed when the next ShowFrame tag is executed by the Flash Player.
 

Constructor parameters in com.flagstone.transform with type arguments of type Action
DoAction(List<Action> list)
          Creates a DoAction object with a list of actions.
EventHandler(Set<Event> event, int character, List<Action> list)
          Creates an EventHandler object that defines the list of actions that will be executed when a particular event occurs or when the specified key is pressed.
EventHandler(Set<Event> event, List<Action> list)
          Creates a ClipEvent object that with a list of actions that will be executed when a particular event occurs.
 

Uses of Action in com.flagstone.transform.action
 

Classes in com.flagstone.transform.action that implement Action
 class ActionData
          ActionData is used to store one or more actions which already have been encoded for writing to a Flash file.
 class ActionObject
          ActionObject is a general-purpose class that can be used to represent any action.
 class BasicAction
          BasicAction represents all the actions that can be encoded using a single byte-code.
 class Call
          Call is used to execute the actions previously assigned to a given frame with an DoAction object.
 class ExceptionHandler
          The ExceptionHandler class is used to represent try..catch blocks in Actionscript.
 class GetUrl
          GetUrl is used to display a web page or load a movie clip into the Flash Player.
 class GetUrl2
          The GetUrl2 action is used to either load a web page or movie clip or load or submit variable values to/from a server.
 class GotoFrame
          The GotoFrame action instructs the player to move to the specified frame number in the current movie's main time-line.
 class GotoFrame2
          The GotoFrame2 action instructs the player to go to the named or numbered frame in the current movie's main time-line.
 class GotoLabel
          The GotoLabel action instructs the player to move to the frame in the current movie with the specified label - previously assigned using a FrameLabel object.
 class If
          The If action is used to perform a conditional branch to control the actions executed by the Flash Player.
 class Jump
          The Jump action performs an unconditional branch to control the actions executed by the Flash Player.
 class NewFunction
          The NewFunction action is used to create a user-defined function.
 class NewFunction2
          The NewFunction2 action is used to create a user-defined function with optimisations to improve performance.
 class Push
          Push is used to push values on the Flash Player's internal stack.
 class RegisterCopy
          RegisterCopy is used to copy the item at the top of the stack to one of the Flash Player's internal registers.
 class SetTarget
          SetTarget selects a movie clip to allow its time-line to be controlled.
 class Table
          Table is used to create a table of string literals that can be referenced by an index rather than using the literal value when executing a sequence of actions.
 class WaitForFrame
          The WaitForFrame action instructs the player to wait until the specified frame number has been loaded.
 class WaitForFrame2
          The WaitForFrame2 action instructs the player to wait until the specified frame number or named frame has been loaded.
 class With
          With is a stack-based action and supports the with statement from the ActionScript language.
 

Methods in com.flagstone.transform.action that return types with arguments of type Action
 List<Action> With.getActions()
          Get the list of actions that are executed for the movie clip target.
 List<Action> NewFunction2.getActions()
          Get the actions executed by the function.
 List<Action> NewFunction.getActions()
          Get the actions that will be executed.
 List<Action> ExceptionHandler.getCatchActions()
          Returns the list of actions executed in the catch block.
 List<Action> ExceptionHandler.getFinalActions()
          Returns the list of actions executed in the finally block.
 List<Action> ExceptionHandler.getTryActions()
          Returns the list of actions executed in the try block.
 

Methods in com.flagstone.transform.action with parameters of type Action
 NewFunction2.Builder NewFunction2.Builder.addAction(Action action)
          Add an action to the list of actions that will make up the body of the function.
 NewFunction.Builder NewFunction.Builder.addAction(Action action)
          Add an action to the list of actions that will make up the body of the function.
 ExceptionHandler.Builder ExceptionHandler.Builder.addToCatch(Action action)
          Add an action to the catch block of the exception handler.
 ExceptionHandler.Builder ExceptionHandler.Builder.addToFinal(Action action)
          Add an action to the final block of the exception handler.
 ExceptionHandler.Builder ExceptionHandler.Builder.addToTry(Action action)
          Add an action to the try block of the exception handler.
 

Method parameters in com.flagstone.transform.action with type arguments of type Action
 void ActionDecoder.getObject(List<Action> list, SWFDecoder coder, Context context)
          Decode and return a Flash object.
 

Constructor parameters in com.flagstone.transform.action with type arguments of type Action
ExceptionHandler(int index, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Constructs a new exception handler with the thrown object assigned to one of the Flash Player's internal registers.
ExceptionHandler(int index, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Constructs a new exception handler with the thrown object assigned to one of the Flash Player's internal registers.
ExceptionHandler(int index, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Constructs a new exception handler with the thrown object assigned to one of the Flash Player's internal registers.
ExceptionHandler(String name, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Creates a new exception handler with the thrown object assigned to a local variable.
ExceptionHandler(String name, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Creates a new exception handler with the thrown object assigned to a local variable.
ExceptionHandler(String name, List<Action> tryArray, List<Action> catchArray, List<Action> finallyArray)
          Creates a new exception handler with the thrown object assigned to a local variable.
NewFunction(List<String> argumentArray, List<Action> actionArray)
          Creates a anonymous NewFunction with the specified argument names and actions to be executed.
NewFunction(String aString, List<String> argumentArray, List<Action> actionArray)
          Creates a NewFunction with the specified name, argument names and actions to be executed.
NewFunction2(String aString, int count, Set<NewFunction2.Optimization> opts, Map<String,Integer> map, List<Action> list)
          Creates a NewFunction2 with the specified name, argument names and actions to be executed.
With(List<Action> list)
          Creates a With object with a list of actions.
 

Uses of Action in com.flagstone.transform.button
 

Methods in com.flagstone.transform.button that return types with arguments of type Action
 List<Action> DefineButton.getActions()
          Get the list of actions that will be executed when the button is clicked and released.
 

Methods in com.flagstone.transform.button with parameters of type Action
 DefineButton DefineButton.add(Action obj)
          Adds the action to the list of actions.
 

Method parameters in com.flagstone.transform.button with type arguments of type Action
 void DefineButton.setActions(List<Action> list)
          Sets the list of actions that will be executed when the button is clicked and released.
 

Constructor parameters in com.flagstone.transform.button with type arguments of type Action
DefineButton(int uid, List<ButtonShape> buttons, List<Action> script)
          Creates a DefineButton object with the identifier, button shapes and actions.
 

Uses of Action in com.flagstone.transform.coder
 

Methods in com.flagstone.transform.coder that return types with arguments of type Action
 SWFFactory<Action> DecoderRegistry.getActionDecoder()
          Get the decoder that will be used for actions.
 

Method parameters in com.flagstone.transform.coder with type arguments of type Action
 void DecoderRegistry.setActionDecoder(SWFFactory<Action> factory)
          Set the decoder that will be used for actions.
 

Uses of Action in com.flagstone.transform.movieclip
 

Methods in com.flagstone.transform.movieclip that return types with arguments of type Action
 List<Action> InitializeMovieClip.getActions()
          Get the list of actions that are used to initialise the movie clip.
 

Methods in com.flagstone.transform.movieclip with parameters of type Action
 InitializeMovieClip InitializeMovieClip.add(Action anAction)
          Adds the action object to the list of actions.
 

Method parameters in com.flagstone.transform.movieclip with type arguments of type Action
 void InitializeMovieClip.setActions(List<Action> list)
          Set the list of actions of the movie clip that will be initialised.
 

Constructor parameters in com.flagstone.transform.movieclip with type arguments of type Action
InitializeMovieClip(int uid, List<Action> list)
          Creates a Initialize object that will initialise the movie clip with the specified identifier with the actions in the list.
 

Uses of Action in com.flagstone.transform.util.movie
 

Methods in com.flagstone.transform.util.movie that return types with arguments of type Action
 List<Action> Frame.getActions()
          Returns the array of action objects that will be execute when the frame is displayed.
 

Methods in com.flagstone.transform.util.movie with parameters of type Action
 void Frame.addAction(Action anObject)
          Adds the action object to the frame.
 

Method parameters in com.flagstone.transform.util.movie with type arguments of type Action
 void Frame.setActions(List<Action> list)
          Sets the list of action objects for the frame.
 



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