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See:
Description
| Interface Summary | |
|---|---|
| Action | Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
| Class Summary | |
|---|---|
| ActionData | ActionData is used to store one or more actions which already have been encoded for writing to a Flash file. |
| ActionDecoder | ActionDecoder decodes the actions in the Flash movie. |
| ActionObject | ActionObject is a general-purpose class that can be used to represent any action. |
| ActionTypes | ActionTypes defines the constants that identify the different types of action when encoded according to the Flash file format specification. |
| Call | Call is used to execute the actions previously assigned to a given frame with an DoAction object. |
| ExceptionHandler | The ExceptionHandler class is used to represent try..catch blocks in Actionscript. |
| ExceptionHandler.Builder | The Builder class is used to generate a new ExceptionHandler object using a small set of convenience methods. |
| GetUrl | GetUrl is used to display a web page or load a movie clip into the Flash Player. |
| GetUrl2 | The GetUrl2 action is used to either load a web page or movie clip or load or submit variable values to/from a server. |
| GotoFrame | The GotoFrame action instructs the player to move to the specified frame number in the current movie's main time-line. |
| GotoFrame2 | The GotoFrame2 action instructs the player to go to the named or numbered frame in the current movie's main time-line. |
| GotoLabel | The GotoLabel action instructs the player to move to the frame in the current movie with the specified label - previously assigned using a FrameLabel object. |
| If | The If action is used to perform a conditional branch to control the actions executed by the Flash Player. |
| Jump | The Jump action performs an unconditional branch to control the actions executed by the Flash Player. |
| NewFunction | The NewFunction action is used to create a user-defined function. |
| NewFunction.Builder | The Builder class is used to generate a new NewFunction object using a small set of convenience methods. |
| NewFunction2 | The NewFunction2 action is used to create a user-defined function with optimisations to improve performance. |
| NewFunction2.Builder | The Builder class is used to generate a new NewFunction2 object using a small set of convenience methods. |
| Null | Null is a lightweight object that is used solely to allow null values to be pushed onto the Flash Player stack. |
| Property | Property defines the set of attributes that can accessed for movies and movie clips when executing actions. |
| Push | Push is used to push values on the Flash Player's internal stack. |
| Push.Builder | The Builder class is used to generate a new Push object. |
| RegisterCopy | RegisterCopy is used to copy the item at the top of the stack to one of the Flash Player's internal registers. |
| RegisterIndex | RegisterIndex is used references a value stored in one of the Flash Player's internal registers. |
| SetTarget | SetTarget selects a movie clip to allow its time-line to be controlled. |
| Table | Table is used to create a table of string literals that can be referenced by an index rather than using the literal value when executing a sequence of actions. |
| TableIndex | TableIndex is used with an Push action to push a reference to an entry in a Table of string literals onto the stack. |
| Void | Void is a lightweight object that is used solely to allow void values to be pushed onto the Flash Player stack. |
| WaitForFrame | The WaitForFrame action instructs the player to wait until the specified frame number has been loaded. |
| WaitForFrame2 | The WaitForFrame2 action instructs the player to wait until the specified frame number or named frame has been loaded. |
| With | With is a stack-based action and supports the with statement from the ActionScript language. |
| Enum Summary | |
|---|---|
| BasicAction | BasicAction represents all the actions that can be encoded using a single byte-code. |
| GetUrl2.Request | Request defines the different types of request that can be submitted to a server using a GetUrl action. |
| NewFunction2.Optimization | The set of optimisations that can be used to speed up the execution of functions. |
The action package contains all the classes used to represent the different actions in a Flash file (currently ActionScript 3 is not supported).
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