Uses of Package
com.flagstone.transform.action

Packages that use com.flagstone.transform.action
com.flagstone.transform Transform SWF is an API for reading and writing Flash files. 
com.flagstone.transform.action The action package contains all the classes used to represent the different actions in a Flash file (currently ActionScript 3 is not supported). 
com.flagstone.transform.button The button package contains all the classes for encoding and decoding the data structures that represent buttons in a Flash file. 
com.flagstone.transform.coder The coder package contains the classes that perform the reading and writing of the binary data in a Flash file. 
com.flagstone.transform.movieclip The movieclip package contains all the classes for encoding and decoding the data structures that represent the different types of sprite that are found in a Flash file. 
com.flagstone.transform.util.movie The movie package contains convenience classes that can be used to organise the timelines and frames when generating a movie. 
 

Classes in com.flagstone.transform.action used by com.flagstone.transform
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
 

Classes in com.flagstone.transform.action used by com.flagstone.transform.action
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
ActionData
          ActionData is used to store one or more actions which already have been encoded for writing to a Flash file.
ActionObject
          ActionObject is a general-purpose class that can be used to represent any action.
BasicAction
          BasicAction represents all the actions that can be encoded using a single byte-code.
Call
          Call is used to execute the actions previously assigned to a given frame with an DoAction object.
ExceptionHandler
          The ExceptionHandler class is used to represent try..catch blocks in Actionscript.
ExceptionHandler.Builder
          The Builder class is used to generate a new ExceptionHandler object using a small set of convenience methods.
GetUrl
          GetUrl is used to display a web page or load a movie clip into the Flash Player.
GetUrl2
          The GetUrl2 action is used to either load a web page or movie clip or load or submit variable values to/from a server.
GetUrl2.Request
          Request defines the different types of request that can be submitted to a server using a GetUrl action.
GotoFrame
          The GotoFrame action instructs the player to move to the specified frame number in the current movie's main time-line.
GotoFrame2
          The GotoFrame2 action instructs the player to go to the named or numbered frame in the current movie's main time-line.
GotoLabel
          The GotoLabel action instructs the player to move to the frame in the current movie with the specified label - previously assigned using a FrameLabel object.
If
          The If action is used to perform a conditional branch to control the actions executed by the Flash Player.
Jump
          The Jump action performs an unconditional branch to control the actions executed by the Flash Player.
NewFunction
          The NewFunction action is used to create a user-defined function.
NewFunction.Builder
          The Builder class is used to generate a new NewFunction object using a small set of convenience methods.
NewFunction2
          The NewFunction2 action is used to create a user-defined function with optimisations to improve performance.
NewFunction2.Builder
          The Builder class is used to generate a new NewFunction2 object using a small set of convenience methods.
NewFunction2.Optimization
          The set of optimisations that can be used to speed up the execution of functions.
Null
          Null is a lightweight object that is used solely to allow null values to be pushed onto the Flash Player stack.
Property
          Property defines the set of attributes that can accessed for movies and movie clips when executing actions.
Push
          Push is used to push values on the Flash Player's internal stack.
Push.Builder
          The Builder class is used to generate a new Push object.
RegisterCopy
          RegisterCopy is used to copy the item at the top of the stack to one of the Flash Player's internal registers.
SetTarget
          SetTarget selects a movie clip to allow its time-line to be controlled.
Table
          Table is used to create a table of string literals that can be referenced by an index rather than using the literal value when executing a sequence of actions.
Void
          Void is a lightweight object that is used solely to allow void values to be pushed onto the Flash Player stack.
WaitForFrame
          The WaitForFrame action instructs the player to wait until the specified frame number has been loaded.
WaitForFrame2
          The WaitForFrame2 action instructs the player to wait until the specified frame number or named frame has been loaded.
With
          With is a stack-based action and supports the with statement from the ActionScript language.
 

Classes in com.flagstone.transform.action used by com.flagstone.transform.button
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
 

Classes in com.flagstone.transform.action used by com.flagstone.transform.coder
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
 

Classes in com.flagstone.transform.action used by com.flagstone.transform.movieclip
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
 

Classes in com.flagstone.transform.action used by com.flagstone.transform.util.movie
Action
          Action defines a type that is used to identify all the different types of actions that can be added to a movie.
 



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