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| Packages that use com.flagstone.transform.action | |
|---|---|
| com.flagstone.transform | Transform SWF is an API for reading and writing Flash files. |
| com.flagstone.transform.action | The action package contains all the classes used to represent the different actions in a Flash file (currently ActionScript 3 is not supported). |
| com.flagstone.transform.button | The button package contains all the classes for encoding and decoding the data structures that represent buttons in a Flash file. |
| com.flagstone.transform.coder | The coder package contains the classes that perform the reading and writing of the binary data in a Flash file. |
| com.flagstone.transform.movieclip | The movieclip package contains all the classes for encoding and decoding the data structures that represent the different types of sprite that are found in a Flash file. |
| com.flagstone.transform.util.movie | The movie package contains convenience classes that can be used to organise the timelines and frames when generating a movie. |
| Classes in com.flagstone.transform.action used by com.flagstone.transform | |
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| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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| Classes in com.flagstone.transform.action used by com.flagstone.transform.action | |
|---|---|
| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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| ActionData
ActionData is used to store one or more actions which already have been encoded for writing to a Flash file. |
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| ActionObject
ActionObject is a general-purpose class that can be used to represent any action. |
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| BasicAction
BasicAction represents all the actions that can be encoded using a single byte-code. |
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| Call
Call is used to execute the actions previously assigned to a given frame with an DoAction object. |
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| ExceptionHandler
The ExceptionHandler class is used to represent try..catch blocks in Actionscript. |
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| ExceptionHandler.Builder
The Builder class is used to generate a new ExceptionHandler object using a small set of convenience methods. |
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| GetUrl
GetUrl is used to display a web page or load a movie clip into the Flash Player. |
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| GetUrl2
The GetUrl2 action is used to either load a web page or movie clip or load or submit variable values to/from a server. |
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| GetUrl2.Request
Request defines the different types of request that can be submitted to a server using a GetUrl action. |
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| GotoFrame
The GotoFrame action instructs the player to move to the specified frame number in the current movie's main time-line. |
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| GotoFrame2
The GotoFrame2 action instructs the player to go to the named or numbered frame in the current movie's main time-line. |
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| GotoLabel
The GotoLabel action instructs the player to move to the frame in the current movie with the specified label - previously assigned using a FrameLabel object. |
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| If
The If action is used to perform a conditional branch to control the actions executed by the Flash Player. |
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| Jump
The Jump action performs an unconditional branch to control the actions executed by the Flash Player. |
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| NewFunction
The NewFunction action is used to create a user-defined function. |
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| NewFunction.Builder
The Builder class is used to generate a new NewFunction object using a small set of convenience methods. |
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| NewFunction2
The NewFunction2 action is used to create a user-defined function with optimisations to improve performance. |
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| NewFunction2.Builder
The Builder class is used to generate a new NewFunction2 object using a small set of convenience methods. |
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| NewFunction2.Optimization
The set of optimisations that can be used to speed up the execution of functions. |
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| Null
Null is a lightweight object that is used solely to allow null values to be pushed onto the Flash Player stack. |
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| Property
Property defines the set of attributes that can accessed for movies and movie clips when executing actions. |
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| Push
Push is used to push values on the Flash Player's internal stack. |
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| Push.Builder
The Builder class is used to generate a new Push object. |
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| RegisterCopy
RegisterCopy is used to copy the item at the top of the stack to one of the Flash Player's internal registers. |
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| SetTarget
SetTarget selects a movie clip to allow its time-line to be controlled. |
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| Table
Table is used to create a table of string literals that can be referenced by an index rather than using the literal value when executing a sequence of actions. |
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| Void
Void is a lightweight object that is used solely to allow void values to be pushed onto the Flash Player stack. |
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| WaitForFrame
The WaitForFrame action instructs the player to wait until the specified frame number has been loaded. |
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| WaitForFrame2
The WaitForFrame2 action instructs the player to wait until the specified frame number or named frame has been loaded. |
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| With
With is a stack-based action and supports the with statement from the ActionScript language. |
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| Classes in com.flagstone.transform.action used by com.flagstone.transform.button | |
|---|---|
| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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| Classes in com.flagstone.transform.action used by com.flagstone.transform.coder | |
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| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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| Classes in com.flagstone.transform.action used by com.flagstone.transform.movieclip | |
|---|---|
| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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| Classes in com.flagstone.transform.action used by com.flagstone.transform.util.movie | |
|---|---|
| Action
Action defines a type that is used to identify all the different types of actions that can be added to a movie. |
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