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See:
Description
Class Summary | |
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DefineSound | DefineSound is used to define a sound that will be played when a given event occurs. |
Envelope | Envelope is a container class for Level objects that describe how the volume of a sound changes over time. |
SoundInfo | SoundInfo identifies a sound (previously defined using The DefineSound class) and controls how it is played. |
SoundRate | SoundRate defines the constants that identify the pre-defined sound sample rates supported by the Flash Player. |
SoundStreamBlock | SoundStreamBlock contains the sound data being streamed to the Flash Player. |
SoundStreamHead | SoundStreamHead defines the format of a streaming sound, identifying the encoding scheme, the rate at which the sound will be played and the size of the decoded samples. |
SoundStreamHead2 | SoundStreamHead2 defines the format of a streaming sound, identifying the encoding scheme, the rate at which the sound will be played and the size of the decoded samples. |
StartSound | StartSound instructs the player to start or stop playing a sound defined using the DefineSound class. |
StartSound2 | StartSound2 instructs the player to start or stop playing a sound. |
Enum Summary | |
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SoundFormat | SoundFormat is used to identify the different encoding formats used for event and streaming sounds in Flash and Flash Video files. |
SoundInfo.Mode | Mode describes how the sound is controlled. |
The sound package contains all the classes for encoding and decoding the data structures that represent the different sounds in a Flash file.
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