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| Packages that use com.flagstone.transform.sound | |
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| com.flagstone.transform.button | The button package contains all the classes for encoding and decoding the data structures that represent buttons in a Flash file. |
| com.flagstone.transform.sound | The sound package contains all the classes for encoding and decoding the data structures that represent the different sounds in a Flash file. |
| com.flagstone.transform.util.sound | This package contains a set of classes that are used to decode sounds in various formats so they can be added to a Flash movie. |
| Classes in com.flagstone.transform.sound used by com.flagstone.transform.button | |
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| SoundInfo
SoundInfo identifies a sound (previously defined using The DefineSound class) and controls how it is played. |
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| Classes in com.flagstone.transform.sound used by com.flagstone.transform.sound | |
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| DefineSound
DefineSound is used to define a sound that will be played when a given event occurs. |
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| Envelope
Envelope is a container class for Level objects that describe how the volume of a sound changes over time. |
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| Envelope.Level
Level describes the sound levels for stereo sound. |
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| SoundFormat
SoundFormat is used to identify the different encoding formats used for event and streaming sounds in Flash and Flash Video files. |
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| SoundInfo
SoundInfo identifies a sound (previously defined using The DefineSound class) and controls how it is played. |
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| SoundInfo.Mode
Mode describes how the sound is controlled. |
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| SoundStreamBlock
SoundStreamBlock contains the sound data being streamed to the Flash Player. |
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| SoundStreamHead
SoundStreamHead defines the format of a streaming sound, identifying the encoding scheme, the rate at which the sound will be played and the size of the decoded samples. |
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| SoundStreamHead2
SoundStreamHead2 defines the format of a streaming sound, identifying the encoding scheme, the rate at which the sound will be played and the size of the decoded samples. |
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| StartSound
StartSound instructs the player to start or stop playing a sound defined using the DefineSound class. |
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| StartSound2
StartSound2 instructs the player to start or stop playing a sound. |
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| Classes in com.flagstone.transform.sound used by com.flagstone.transform.util.sound | |
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| DefineSound
DefineSound is used to define a sound that will be played when a given event occurs. |
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