Uses of Package
com.flagstone.transform

Packages that use com.flagstone.transform
com.flagstone.transform Transform SWF is an API for reading and writing Flash files. 
com.flagstone.transform.button The button package contains all the classes for encoding and decoding the data structures that represent buttons in a Flash file. 
com.flagstone.transform.coder The coder package contains the classes that perform the reading and writing of the binary data in a Flash file. 
com.flagstone.transform.font The font package contains all the classes for encoding and decoding the data structures that represent the different font definitions and that are found in a Flash file. 
com.flagstone.transform.image This package contains the object used to define lossless and lossy images. 
com.flagstone.transform.movieclip The movieclip package contains all the classes for encoding and decoding the data structures that represent the different types of sprite that are found in a Flash file. 
com.flagstone.transform.shape The shape package contains all the classes for encoding and decoding the data structures that represent the different shape definitions and strokes that are used to draw shapes. 
com.flagstone.transform.sound The sound package contains all the classes for encoding and decoding the data structures that represent the different sounds in a Flash file. 
com.flagstone.transform.text The text package contains all the classes for encoding and decoding the data structures that represent static and dynamic text fields. 
com.flagstone.transform.tools Convenience tools for displaying the contents of files. 
com.flagstone.transform.util.movie The movie package contains convenience classes that can be used to organise the timelines and frames when generating a movie. 
com.flagstone.transform.util.sound This package contains a set of classes that are used to decode sounds in various formats so they can be added to a Flash movie. 
com.flagstone.transform.video The video package contains all the classes for encoding and decoding the data structures that represent the different types of video streams and data that are found in a Flash file. 
 

Classes in com.flagstone.transform used by com.flagstone.transform
Background
          Background sets the background colour displayed in every frame in the movie.
CharacterEncoding
          CharacterEncoding is used to identify the encoding used for characters in strings stored in the movie.
DefineData
          DefineData is used to embed binary data in a Flash file.
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
DoABC
          DoABC is used to define scripts containing Actionscript 3.0 byte-codes.
DoAction
          DoAction is used to add a set of actions to a frame in a movie.
EnableDebugger
          Enables a movie to be debugged when played using the Flash authoring tool, allowing the variables defined in the arrays of actions specified in object to be inspected.
EnableDebugger2
          EnableDebugger2 is an updated version or the EnableDebugger instruction which enables a movie to be debugged.
Event
          Event is used to represent all the different types of event that a button or movie clips responds to.
EventHandler
           EventHandler is used to define the actions that a movie clip or button will execute in response to a particular event.
Export
          Export is used to export one or more shapes and other objects so they can be used in another Flash file.
FrameLabel
          FrameLabel defines a name for the current frame in a movie or movie clip.
Free
          Free deletes the object with the specified identifier, freeing up resources in the Flash Player.
Import
          Import is used to import shapes and other objects from another Flash file referenced by a URL.
Import2
          Import2 is used to import shapes and other objects from another Flash file referenced by a URL.
LimitScript
          The LimitScript is used to define the execution environment of the Flash Player, limiting the resources available when executing actions and improving performance.
Movie
          Movie is a container class for the objects that represents the data structures in a Flash file.
MovieAttributes
          The MovieAttributes tag defines characteristics of a Movie.
MovieData
          MovieData is used to store one or more MovieTags which already have been encoded for writing to a Flash file.
MovieHeader
          MovieHeader contains the attributes that make up the header fields of a Flash file.
MovieMetaData
          MetaData is used to add a user-defined information into a Flash file.
MovieObject
          MovieObject is used to represent any object decoded from a Movie that is not directly supported by Transform.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
Place
          PlaceObject is used to add an object (shape, button, etc.) to the Flash Player's display list.
Place2
          Place2 is used to add and manipulate objects (shape, button, etc.) on the Flash Player's display list.
Place3
          Place3 is used to update the display list.
PlaceType
          Placement the different ways an object can be added to the display list by a Place2 or Place3 instruction.
Protect
          Protect marks a file as not-readable, preventing the file from being loaded into an editor.
Remove
          RemoveObject removes an object from the Flash Player's Display List.
Remove2
          RemoveObject2 removes an object from the display list, requiring only the layer number.
ScalingGrid
          ScalingGrid is used to define a 9-slice grid that can be used to control the way an object is scaled.
ScenesAndLabels
          ScenesAndLabels is used to list the scenes (main timeline only) and labelled frames for movies and movie clips.
SerialNumber
          SerialNumber is used to add a user-defined serial number into a Flash file.
ShowFrame
          ShowFrame is used to instruct the Flash Player to display a single frame in a movie or movie clip.
SymbolClass
          SymbolClass is used to export one or more Actionscript 3 classes so they can be used in another Flash file.
TabOrder
          The TabOrder class is used to set the tabbing order of text fields, movie clips and buttons visible on the display list.
 

Classes in com.flagstone.transform used by com.flagstone.transform.button
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
Event
          Event is used to represent all the different types of event that a button or movie clips responds to.
EventHandler
           EventHandler is used to define the actions that a movie clip or button will execute in response to a particular event.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.coder
CharacterEncoding
          CharacterEncoding is used to identify the encoding used for characters in strings stored in the movie.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.font
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.image
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.movieclip
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.shape
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.sound
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.text
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.tools
Movie
          Movie is a container class for the objects that represents the data structures in a Flash file.
 

Classes in com.flagstone.transform used by com.flagstone.transform.util.movie
Movie
          Movie is a container class for the objects that represents the data structures in a Flash file.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.util.sound
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 

Classes in com.flagstone.transform used by com.flagstone.transform.video
DefineTag
          The DefineTag interface is used to identify object that are used to add definitions for shapes, images, sounds ,etc.
MovieTag
          MovieTag defines a type that is used to identify all the objects that can be added to a Movie.
 



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